Mistborn VR
A Mistborn-inspired VR prototype for Quest 3. Physics-driven metal pushing and pulling, built with Godot, OpenXR, and Jolt. An ongoing exploration of movement and interaction in VR.
Spencer Stiles · West Jordan, Utah
I build and maintain software, including a browser-based creation platform with paying users. Here's the architecture, applied AI work, and engineering behind what I ship.
Featured project / 01
Live product · paid subscriptionsCreate characters for Slay the Spire 2 without setting up a C# development environment. A visual editor turns cards, effects, and character designs into source code, then builds a downloadable mod.
I built and maintain the product across the editor, code generation, build service, and cloud features. Its earlier AI generation pipeline is documented separately in the case study.
30-day usage snapshot observed . Client-recorded events and anonymous browser IDs; these are not counts of unique mods or verified individuals. View current public usage ↗
A Mistborn-inspired VR prototype for Quest 3. Physics-driven metal pushing and pulling, built with Godot, OpenXR, and Jolt. An ongoing exploration of movement and interaction in VR.
A word-driven physics game exploring constrained AI generation: the model selects from a defined component library. The public browser build uses cached content. A useful lesson in the gap between a valid level and an enjoyable one.
Contributed to another developer's knowledge-assistant prototype for manufacturing documentation. This was collaborative prototype work; it is not presented as a launched customer deployment.
Work with me
I'm available for product engineering, applied AI projects, and websites for local businesses. Based in West Jordan, working across the Salt Lake Valley and remotely.