A character mod studio for Slay the Spire 2. Design cards, relics, powers, and a full character in the browser, generate the art, and download a working mod the game loads directly. A codegen pipeline turns your design into compiled C# behind the scenes.
Next.jsTypeScriptC# codegenClaude API
Type a word and it exists, with physics and behavior. Scribblenauts for the LLM era, built so the model picks from a verified component library instead of writing code. Runs in the browser, five levels plus a sandbox, public launch in the works.
GodotGDScriptClaude APIWeb export
In betaStocky Rescue (working title)
Shopify kills Stocky on August 31 and merchants lose their supplier records with it. This app rebuilds your supplier directory from the PO history Stocky can export, then keeps doing the job: reorder alerts, demand forecasting, and purchase orders.
ShopifyReact RouterPrismaTypeScript
A Mistborn-inspired VR prototype for Quest 3. Push and pull on metal with real physics, burn pewter, freeze time, fling coins. Built on Godot with Jolt physics and OpenXR, tuned level by level in headset playtests.
GodotOpenXRJolt PhysicsQuest 3
A voice interface for Claude that runs in my workshop. Local wake word, speech in, synthesized speech out, with the model driving real tools on the machine. Built for hands-busy moments: VR sessions, soldering, cooking.
PythonClaudePiper TTSLocal-first